2023-01-29: Render Scaling, New Map
Imperium Scenario System » Devlog
This update introduces resolution-independent rendering for the game world and proper resolution-based scaling for the HUD and User Interface. These two new features should provide a more consistent experience for players regardless of the display they are using. Additionally, a new map, Docks, is now available.
Full Changelog
General
- Added
- Support for resolution-independent rendering. The game world now renders at 2 fixed sizes depending on the aspect ratio of the currently selected resolution. The primary purpose of this feature is to make the visible area around the player more consistent across different resolutions, as some larger resolutions would reveal nearly half the map. This does not apply to the map editor.
- Support for resolution-based UI and HUD scaling. The UI and HUD will now scale to reasonable sizes across different resolutions. This does not apply to the map editor.
- UI sound effects. These generally play when hovering over and clicking on elements.
- Docks map.
- Changed
- Improved the look and animation of the damage screen flash effect.
- Updated the armor kit texture to be consistent with the icons used in various areas of the user interface.
- Improved collision damage calculation logic .
- Various ui tweaks/adjustments.
- Fixed
- Links in the credit menu not opening on Windows builds.
Zombie Onslaught
- Added
- Teleport ability. The teleport ability works similarly to the quick escape ability but allows you to chose where you are teleporting to.
- Action log to the inventory overlay. The action log contains info on things that have recently happened, such as using items, collecting components etc…
- Changed
- The phase time and phase number are now displayed as 2 separate panels at the top-left of the screen. Additionally, the design of the panels has been changed to be more consistent with the HUD in general.
- Impact effects are now shown when zombies attack non-npc objects.
- Abilities can no longer be placed on water or walls.
- Various adjustments and updates to the layout of the inventory overlay.
- Increased the size of the merchant’s ability pool to 6.
- The “Vehicles Searched” stat now displays the total number of vehicles that were spawned on the map in addition to the amount that were searched by the player.
- The look of the activation effect for the Dash ability.
- Lowered the stamina required for activation of the Telekinesis ability from 10 to 5. The functionality of the telekinesis ability has also been improved in general.
- Fixed
- Deflect perk not working in certain situations.
Files
Linux 57 MB
Version 2023.01.29 Jan 30, 2023
Windows 58 MB
Version 2023.01.29 Jan 30, 2023
Get Imperium Scenario System
Imperium Scenario System
A collection of 2D top-down gamemodes.
Status | In development |
Author | Kenny Shields |
Genre | Shooter |
Tags | 2D, Singleplayer, Top-Down, Top down shooter, Zombies |
Languages | English |
More posts
- 2023-04-05: Recruit SystemApr 05, 2023
- 2023-03-18: Tweaker TurmoilMar 18, 2023
- 2023-02-17: Crafting OverhaulFeb 17, 2023
- 2023-02-05: Minimap Visual OverhaulFeb 06, 2023
- 2023-01-16: Item Hotkeys, Soft ShadowsJan 16, 2023
- 2023-01-05: Physics ReworkJan 06, 2023
- 2022-11-28: New Perk, Bug Fixes & MoreNov 28, 2022
- 2022-11-21: Perks System, New MapNov 22, 2022
- 2022-10-29: Scenario Settings, Ability TweaksOct 30, 2022
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