2023-02-17: Crafting Overhaul
Imperium Scenario System » Devlog
This update introduces an overhaul to the crafting system, including several new craftables, visual/design improvements and functionality for removing craftables that have already been placed.
This update also includes many other additions, changes and bug-fixes. Refer to the full changelog below for details.
Full Changelog
General
- Added
- A flashlight that the player can toggle with the “F” key.
- Damage type system. Different types of damage can now be taken, some of which take in to account the amount of armor that the player currently has, and some that effect the player’s health regardless of armor.
- Changed
- The credits section will now only be available in the main menu.
- Reduced the size of the light source around the player.
- Small adjustments to the layout of the Canal map.
- Fixed
- Issue where modifier icons would display when they should normally be hidden.
- Texture rendering issue for certain entities in map editor.
Deathmatch
- Fixed
- Killcam not being positioned correctly in certain situations.
- Bullets should no longer collide with health kits.
- Crash that would occur when starting the scenario in rate situations.
- Bots getting stuck on furniture in certain situations.
Zombie Onslaught
- Added
- Ability to remove craftables that have already been placed. Craftables can be removed by hovering over their tile and right-clicking when in craftable placement mode.
- Repeller craftable. The repeller emits a force on a fixed interval that pushes away nearby enemies.
- Wooden barricade craftable. This is a cheap craftable that blocks enemy movements but has a relatively low amount of health.
- Metal barricade craftable. This craftable is much like it’s wooden counterpart but has a higher amount of health and is immune to fire damage.a
- Small light craftable. The small light emits light within a small radius.
- Large light craftable. The large light emits a larger amount of light within a small radius.
- Magic Magazine perk. Magic Magazine grants a small chance for a bullet to be reloaded into the magazine for every bullet fired.
- Piercing Rounds perk. Piercing rounds grants a small chance to bullets fired from any gun to pierce enemies that they collide with and continue moving, thus allow them to hit another enemy.
- Artisan perk. The artisan perk reduces the amount of components required for building and repairing craftables.
- Changed
- Bullets fired by turrets will no longer collide with the player.
- Tesla coil now emits a blue light. Additionally, the tesla coil now has a new texture.
- Bullets fired by turrets will no longer collide with the player or other craftables.
- Turrets now emit a red flash when firing at enemies.
- Turrets will no longer change targets randomly.
- Soldiers will now target the player’s craftables.
- Reworked crafting related HUD/UI elements.
- Slightly lowered the ambient light for the “Ultra Low” ambient light setting.
- Dashing through NPCs will now stun them.
- Healer craftable now emits a green light.
- Bleeding and poisoned modifiers now deal true damage, meaning that they will effect the player’s health directly regardless of any armor that the player may have.
- Bleeding modifier now causes 1 damage every second as opposes to the previous 2 damage every 2 seconds.
- Fire now deals true damage.
- Poison clouds now deal true damage.
- Army bases are now completely surrounded by walls with only 2 entrances.
- Army base walls now block light. Additionally, the walls now have a new texture.
- Zombies will now attack soldiers if they aren’t currently chasing or attacking the player.
- Soldiers now have much more ammo in their weapons.
- Soldier dialogs.
- Increased merchant ability pool size from 6 to 7.
- Increased merchant perk pool size from 8 to 10.
- Fixed
- Certain issues with pathing-related zombie movement.
Files
Linux 57 MB
Version 2023.02.17 Feb 17, 2023
Windows 58 MB
Version 2023.02.17 Feb 17, 2023
Get Imperium Scenario System
Imperium Scenario System
A collection of 2D top-down gamemodes.
Status | In development |
Author | Kenny Shields |
Genre | Shooter |
Tags | 2D, Singleplayer, Top-Down, Top down shooter, Zombies |
Languages | English |
More posts
- 2023-04-05: Recruit SystemApr 05, 2023
- 2023-03-18: Tweaker TurmoilMar 18, 2023
- 2023-02-05: Minimap Visual OverhaulFeb 06, 2023
- 2023-01-29: Render Scaling, New MapJan 30, 2023
- 2023-01-16: Item Hotkeys, Soft ShadowsJan 16, 2023
- 2023-01-05: Physics ReworkJan 06, 2023
- 2022-11-28: New Perk, Bug Fixes & MoreNov 28, 2022
- 2022-11-21: Perks System, New MapNov 22, 2022
- 2022-10-29: Scenario Settings, Ability TweaksOct 30, 2022
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